Picks a random destination for the AI in a radius between. the speech bubble in the bottom left) entirely. Activates (enables) a ship, which swaps it to the current ship. Sets the weather forecast to "Sunny". These GameDataObjects are serialized and stored in JSON-formatted ".gamedatabundle" text files that are loaded at runtime. See also. Sets the visibility of the parallax layer of an object. April 2023: BlazBlue: Cross Tag Battle Special Edition, The Last Case of Benedict Fox. Calls the last run console command again. shp_submarine_base for the submarine (spoilers from the Royal Deadfire Company line) and shp_galleon_ghost_ship for the ghost ship (spoilers from the Prncipi line). Toggles "AutoTrackProjectiles" when using the Smart Camera. Used to be "ReloadAllMods". Triggers a trap with a specific character as the traps target. Change the drink consumed by the crew per day. Also shows an overlay over characters on screen. [Cheat] Unlocks the camera when it is locked (e.g. Uploads a .character file (in the path saved to by, Enables or disables use of AI instruction sets ("Class Behaviour" in the AI Behaviour panel). Game Pass. The following is a subset of built-in types, and only those used by console commands. You can copy one of the commands below and paste it via Ctrl-V in the game. Setting. Opens the new character creation screen to create a new companion. Enables or disables conversations with companions (e.g. Opens the inventory screen to a character instance. Sets a reference on the character creation window to a character to "mirror". Clamped between 0.01 and 200. Sometimes you might find that pressing enter to run a command also propagates the keypress to whatever window is opened in-game (for example, a dialogue window). Default value is 10 on all axes. WebSpecifically Pillars of Eternity and Divinity. Sets the the CurrentAction to the ForcedAction on the character, causing it to be foreced. You never need it, in fact. This is any object under "masterui" in the hierarchy (view with, This sets which "Class Behaviour" to use under the "AI Behaviour" panel (the head with gears in the bottom left). Enable debugging conversation, allowing you to view all conversational dialog options when talking to a character. 8_RARE_ITEM3 (Azzuro offers Husk of the Great Western Stag) Webjeuxvideo.com Tous les forums Forum Guerre des Consoles Topic Quelqu'un peut m'expliquer ce qu'il fait sur Pillars of Eternity pour avoir 0G et 0 succs ? Restores this characters resources as if rested. Sets the mouse follow strength. When enabled, starting a new game will show a unique "The White March - Part I" title card, and will start the party on the map "PX1_0101_Ogre_Camp_01" loading the save file "e3demo.savegame". Sets the AI to interact with the object passed. The support is already there, developers arent using it. Also grants experience on entry. Displays a full screen tutorial window for a specific tutorial. Fades out the current area music. Sets the player's captain level, or their "sailor tales". Unlocks a past story item with the specified. Toggles the open state of a locked container or door. See Globals for a complete list of global variables. Allow/disallow camping (via the Rest menu opened with 'R') on a specific map. Game Pass. WebFind many great new & used options and get the best deals for Pillars of Eternity (Xbox One) Disc Only Lightly Scratched at the best online prices at eBay! Has no effect in console. Use. Shows the legacy history UI (picking a "legacy", your actions from poe1). In addition to instances, some commands require parameters that take the ID/GUID of fixed data not pertaining to a particular instance of an object. See. Set the time to a specific hour of the current day. Waits until combat has ended before moving to the next instruction in the loaded program. Most quests keep track of their state using a global variable. Stops executing console commands from a file that was started with. Clamped between 0.01 and 200. Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Each entry contains the name of its underlying $type, the DebugName, ID, and of course all the relevant data from the derived type made up of GameDataComponent's. Most if not all commands in the Scripts class of both games require "IRoll20s" in order to be used. Hit the tilde (`) key to bring up the the text box and type "iroll20s" to unlock the console commands. Containers that are unlocked will be printed to the combat log. See also, Sets the new volume of fatigue whispers. Unlocks the pet slot for all party members (not just the player). Same as pressing Ctrl-H. Sets the current crew morale. Posted April 15, 2015. See also. Picks a random weather pattern and cycles to it. Teleports only the available party to an object. Teleports an object to the location of another object. the syntax is AddExperience_amount. Though entering IRoll20s another time or reloading a subsequently created savegame will disable cheats again, the achievements remain blocked unless a savegame from before using the command initially for the affected play through is chosen. Temporarily unequips all items from the character. Advances to the next turn in the ship duel. See also, Enables or disables fog (line of sight). Prints "You have gained an item: x , omitting "x" if quantity is 1. It does not restore older entries. Switches to an equipped weapon set on a character. Console Commands Iroll20s this would allow you to use the console command and also disable the achievements. For the toggle version of this command, see ToggleCharacterStatsDebugSticky. Every killing blow explodes the enemy into a bloody mess, shaking the screen (as if it was a Crit). If advanceTime is true, time will be advanced, as though the player moved this distance. Advance in-game time by 26 hours (1 day in Eora). Toggles a UI that displays the current FPS. Microsoft Xbox Kills a stronghold visitor (as if they were killed on a mission). Reveals all fog of war on the local map (does not disable line of sight). Unlike a traditional console, all parameters must be entered otherwise the console will return an error. . When using SetClassLevel, ensure the last parameter is False to ensure the subclass isn't reset. After enabling cheats, you are able to hover your cursor over any character and press: The scene build index is 1 less than the underlying integer value of the MapType enum. The "Journal" section of quest pages lists the string table entry IDs, as these are unique across the board. The input is parsed from a string to the enumeration type, but will also accept the underlying type of the enum (by default a zero-based "index", e.g. If the comparison evaluates as true, the affliction is applied to the character. Sets the CultureInfo (locale, controlling the formatting of dates, numbers, etc.) This can be used to easily see the inventory, stats, and ability tree of any character instance, not just companions - a nice alternative to looking through game files. Etoile Abonnement RSS Plays a status effect animation on the character. The names of the levels are found, Asynchronously loads a level and transitions to it. Makes the character cast the specified ability. Casts the selected (targeting) ability. Toggles a UI that displays information about companion relationships. Next, we will introduce you to all the Pillars of Eternity Console Commands that are available in the game. 9_SUPPLICANT1 (Supplicant from Gilded Vale) In Pillars of Eternity II: Deadfire, the equivalent is SetSubclass. #2. Phantom Abyss (Game Preview, Xbox Series S|X, PC) Phoenix Point Pikuniku Pillars of Eternity: Complete Edition (Konsole) Pillars of Eternity: Hero Edition (PC) Pillars of Eternity 2: Deadfire Ultimate Edition Plants vs. Zombies (EA Play) Plants vs. Zombies Garden Warfare (EA Play) 10_SUPPLICANT2 (Supplicant from Defiance Bay) Same as Settings > Graphics > Weather Effects. As always, you must find the ingame name of your characters using the " FindCharacter name ". Mono 2.10.x or older must be installed (2.10.9), and symlinks must be created between: otherwise the command will hang on "Compiling code". Sets IsWaitingForPlayer in the ShipDuelManager to true. Dismiss a visitor, sending them on a "solo escort". Has no effect if the end game slides UI isn't showing. Causes the character AI to face its target. Multiple commands can be chained together using & between commands (that is, space-ampersand-space). Unassigns and deletes a local variable that was assigned with. The object that owns the piece of data this script is on. Enables or disables triggering random encounters (randomly triggered scripted interactions) during the game. This yields the routine (via. Use. For example. Increases the AreaMapStage (of the world map) to include the WorldMapGameData. Hit the tilde key to bring up the the text box Unbinds a soulbound item equipped by a character, resetting its soulbound level. Can also be used to immediately transition to the world map from any location. to console. Toggles printing of additional information during a ship duel. Prints the number of words that have been spoken in dialogue throughout the playthrough. Toggles a UI that displays information about the mouse cursor and objects under the cursor. Pillars of Eternity II on Xbox One allows you to directly control your character and party because they move with your left thumbstick. After turning off, press the Delete key to clear the screen. For attacks, the primary target of the attack. Note that that's going to disable achievements. Continue an ongoing ship action on the participant. Unlocks and gives you a unique cosmic pet when used with particular codes. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Same as Settings > Graphics > Ambient Occlusion. Once the ship is turned, order to "Hold Position", this will stabilize the ship and give the gunners a better hit chance. Removes the last-added camera spline point. See also, Removes the specified talent or ability from the target character. Displays a UI above all AI characters, which logs some information about the character's AI behaviour. 12_RARE_ITEM4 (Azzuro offers Scth Gwannek) 2_BAD3 (Nyry the Deft Hand) Starts the specified scripted interaction / random encounter. ". The value to be adjusted is a randomized percentage of the current stock (between the min and max values passed). If. Some of these GUIDs are "scoped", meaning they only apply to the context of the object on which a command or conditional was called. The stringtable node system is very much associated with the series of IDs under each ObjectiveNode of the quest. WebFind many great new & used options and get the best deals for Pillars of Eternity (Xbox One) Disc Only Lightly Scratched at the best online prices at eBay! See also, Forces the character to use combat pathing. Shows an icon in the dialogue text whenever a character has a voice over line that is triggered. Subtracts food from the current food resource. Advances a soulbound item to the next level, the item must be bound to a character and equipped. These include things like whether or not the party has a particular key or item, or has taken a particular action during a quest for example. Refills the ammunition, repair materials and medicine supplies of the player's ship. Enables/disables damage to ships in a ship duel. Enables the "Enchant" button on all weapons, however this doesn't have much use. Scoped GUIDs have little use in the console, where there is no associated context - and no way to set it. This effectively zooms the world map in on the players location, locking the camera to the edges of this stage until the player ship leaves the area. Swapping to the character tab (with 'C', or the buttons at the bottom) maintains the selected character, allowing you to see their entire character sheet. Opens the store UI of a particular vendor. Plays the audioclip at index of the current scripted interaction. Microsoft Windows, OS X Linux 26 2015 . Internally this sets. difficulty) and will provide you with the choice of a default party loadout instead of using your current save game. Trigger's the AI's action during a ship duel. See also. Remove the specified "regeneration" loot list from a store (the removed list will no longer be restocked). Order to "Fire the cannons", all the cannons on one side of the ship will fire, and then after damage is calculated, start reloading. See also. Pillars of Eternity 2: Deadfire - Ultimate Edition. Only GameObjects that contain an InstanceID behaviour are able to be referenced via the console. Can only be activated while on the world map. Lifts all restrictions on the inventory (see. See. Has no effect if the tutorial is already shown. 25_PRISONER4 (Solmar the Shackler) Adding a negative strength decreases the disposition and can lower or even completely remove the player's rank in that disposition. A list of commonly used enumerations can be found below. The command searches for a line at any point in the file containing, This command does nothing during execution (and is skipped over), but it can be used to identify a point in the batch file to jump to with, Assigns a local variable (the scope of which is limited to the current executing program/batch file) to the returned result of a mathematical, Prints the result of an expression to console. Casts/uses an ability on this character. 18_PRISONER1 (Distant Relative) Deadfire defines the namespace Game.GameData for types that are used as game data, all of which are derived from GameDataObject. Toggles allowing an unlimited amount of actions in, Lifts all restrictions on the inventory. It can then be submitted by clicking (or double clicking) the right thumbstick again. Toggles a UI that displays attack information regarding targeting and AoE (doesn't seem to work currently). The resulting crew member will be stored in the, Picks a crew member that matches an expression. Note the incorrect spelling of "fo, Sets the fast time scale, which is the time multiplier when the speed is set to "fast". (Event and conversation triggers still happen.). For Xbox One: Hold down Left-Trigger and click the right thumb-stick in. Console and PC. Depending on the language selected, the path to a stringtable is changed to point at the directory containing the localized version of that table. Grants the player character the a talent. Fades in all root AlphaControl's in the scene. Removes fog of war on world map. WebPillars of Eternity II: Deadfire is an old-school classical RPG by Obsidian Entertainment that arrived in 2018 on PC and a little later even on PlayStation 4, Xbox One, and Nintendo Switch. A physical keyboard may also be plugged in to make inputting commands easier. See also. Removes an ability, talent, or phrase from a character. Prevents the character from dying. There is also a link on that page that gives you all the commands added. Feel free to ask on the talk page. Waiting for a price drop for Divinity Original Sin as well. Console and PC. Show the "investigating" indicator on this character. WebThe game is $20 at gamestop right now too. See also. Re-enable with the command. Affliction is a tag, not ID, and is limited to a small subset of afflictions. Was looking into this game a few weeks ago, but never got used to real time RPGs, couldn't get the hang of Baldur's Gate on PC for example. This is the same setting as in Settings > Camera > Scroll Speed, and will override the value set there. Toggles a UI that displays information about the level scaling of characters and creatures in the current area, as well as the level that the game expects a player in this area to be. For the toggle version see. Moves the mouse to the world position of the passed object. Sets the weather forecast, which determines what weather conditions are available in the area and their duration. Enables the pause/cooldown between music loops. temperature, wind, cloudiness, precipitation, air conditions, lightning), In poe2 operators may be parsed from the equivalent C-like relational operators, shown below in brackets, Entries after zero with a single digit are objective, Entries starting with 10000 are the initial, Since both games run on Unity, you can use the slew of. Advances a soulbound item to the next level, taking an instance id of the item to level (doesn't seem to work). May crash the game if set too high. Enables/disables showing the amount of wear a piece of equipment has in its examine menu. Due to the waving interest in player testers during the game's late If not found, pick one that matches an expression. A bit useless. Applies an injury/affliction to all target party members that match a conditional skill check, scaling the skill check and affliction applied by the passed scaler. The following is a small subset of types from the Game.GameData namespace. Has no effect in console. If passed "Starboard" the participant's starboard side will face towards the enemy. Post thread Follow Menu Featured content Go to Article archive. WebPillars of Eternity 3 Will Happen Only if Obsidian Are Excited About Making it, Says Series Director. Has no effect if the screen resolution is already 1080p. The owner's master, if the owner is an Animal Companion. Picks a random crew member. WebThe console command is: ChangeClass . 26_PRISONER5 (Geyda) WebPillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! . Allow/disallow resting (via the Wait menu opened with 'R') on a specific map. If, Toggles the current pause state of combat and in-game time (not the escape menu). Opens the enchanting window to a specific item to enchant. Sets IsWaitingForAI in the ShipDuelManager to true. Most of these IDs can be found on the associated wiki page. Starts ship combat with a specific opponent. Internally, each command is mapped to a function (or "method"), which is a block of code that actually carries out the command. Conversations are referenced similarly to GameData, however they do not appear in commands that query GameData. a "Flame Naga Archer" resolves to "CRE_Naga_Flame_Archer(Clone)" by typing in "naga".). However by using the bitmask representation you can change multiple debug features at once. April 2023: Homestead Arcana (Xbox Series & PC) 26. Locks all equipment slots on a character. Returns the Vendor component on its GameObject. April 2023: Homestead Arcana (Xbox Series & PC) 26. Sets the visibility of helmet models on all party members. A demo was showcased at the 2006 E3 Convention. Returns the CharacterStats component of an object. Forces the current scripted interaction / random encounter to result in combat (only if that is an option). Sends the specified visitor to your stronghold, triggering their arrival. Originally in development for the Xbox console in 2002, Microsoft suggested in 2004 that Realtime Worlds release the game for the then-upcoming Xbox 360. This is not required for Deadfire. Adds abilitys (Talents) to a Any language-based text that is shown in-game is usually retrieved from a stringtable. Synonymous with. Many character-centric instances are unloaded on the world map, meaning any commands that reference a character instance ID will fail to find the associated object, and therefore will not work when used on the world map. Essentially the same as setting "Occlusion Opacity" to 0 in Settings > Graphics. 32-bit signed integer. Heals a character by their exact amount of missing health. Moves the mouse to the screen position, in pixels, where 0,0 is the bottom left of the screen. Each character conversation and scripted interaction is saved to its own file, the structure of which is functionally identical in both poe1 and poe2. Prints the GUID of an named object instance, and copies it to the clipboard. Not implemented in poe2 (still a registered command, but has no effect), Subclass abilities will be granted automatically upon leveling up, or by using the command ApplyProgressionTable (with "PT_Paladin", "PT_Fighter", etc). As. Reloads the UI. These bundles are stored in the game directory, under: As such, it's trickier to find information in poe1 than it is in Deadfire, but it does mean the data is less fragmented. Enables or disables a switch (trigger used to open things). This is the same as Settings > Graphics > "VFX Pause Opacity". Its definitely save-only, and you have to actually enter a command and press enter for it to activate. WebPillars of Eternity 3 Will Happen Only if Obsidian Are Excited About Making it, Says Series Director. Iroll20s Allows you to use all of the commands on this list and disables achievements. Toggles the outlining of characters when they are occluded by objects in the scene. Sets the default legacy history to use, from a file. Sets the deity/god followed by this character. The default speed is 1, fast speed is 1.8, and slow speed is 0.33. Conditionals are functions that perform some sort of check to return a Boolean true or false. WebThe Pillars Of Eternity Series Linux, PC, PS4, Switch, and Xbox One ; The Pillars of Eternity series was a crowd-funded RPG series but it has been adapted beautifully to consoles. Pillars of Eternity 2 Form Guide for the Puppet Master. Prints the currently installed mods to the combat log. Valid values are, Stores a token containing the party member(s) (and their scores) that match the conditional for the skill, Stores a token containing the party member with the best rating in the skill, Stores a token containing the party member with the worst rating in the skill. Pillars of Eternity 2 is a pretty tough game, and at some point, you might be tempted to take advantage of the cheats and console commands that are available to As with other parameters that take an enumeration you can pass the underlying type (0-3), or the string value. Pressing tab key after a completed command or parameter will cycle to the next valid value, and shift-tab will cycle to the previous value. Enables or disables string debugging, which for every string fetched from the stringtables, will also display its value, ID and the name of the table it was fetched from. Emulates a mouse button down. Things that scale include: creature level, creature attribute, object and trap detection difficulty, trap disarm difficulty, trap effect, trap damage, trap accuracy, skill checks. Not all objects within the hierarchy can be referenced! Shows the scripted interaction image for the opponent ship given their current distance from the player and damage taken. Prints the GameObject name of all instanced characters in the current scene(s) that are named like the input string. The boolean, Enables or disables printing of additional information during a ship duel. This influences other rolls during the duel. Opens the store UI of a particular vendor with modified rates. EqualTo ("=="), GreaterThan (">"), LessThan ("<"), NotEqualTo ("!="), GreaterThanOrEqualTo (">="), LessThanOrEqualTo ("<="), CompanyIntro = 0,Map = 0,AR_0001_Dyrford_Village = 1,AR_0002_Dyrford_Tavern_01 = 2,AR_0003_Dyrford_Store = 3,AR_0004_Dyrford_Tanner = 4,AR_0005_Cave_Ogre = 5,AR_0006_Dyrford_Crossing = 6,AR_0007_Temple_Skaen = 7,AR_0008_Cliaban_Ext = 8,AR_0009_cliaban_ruillaig_01 = 9,AR_0010_Cliaban_Ruillaig_02 = 10,AR_0011_Dyrford_Tavern_02 = 11,MainMenu = 12,HUD = 13,AR_0101_Copperlane_Exterior = 14,AR_0102_Copperlane_House_01 = 15,AR_0103_Copperlane_House_02 = 16,AR_0104_Copperlane_House_03 = 17,AR_0105_Copperlane_House_04_Lower = 18,AR_0106_Copperlane_House_04_Upper = 19,AR_0108_Copperlane_Tavern_Lower = 20,AR_0109_Copperlane_Tavern_Upper = 21,AR_0107_Catacombs = 22,AR_0111_Copperlane_Great_Library = 23,AR_0301_Ondras_Gift_Exterior = 24,AR_0201_First_Fires_Exterior = 25,AR_0302_Ondras_Gift_Brothel = 26,AR_0303_Ondras_Gift_Trading = 27,AR_0304_Ondras_Gift_House_01 = 28,AR_0305_Ondras_Gift_Lighthouse_01 = 29,AR_0308_Ondras_Gift_Hideout* = 30,AR_0202_First_Fires_House_01* = 31,AR_0207_First_Fires_Keep = 32,AR_0208_First_Fires_Palace = 33,AR_0209_First_Fires_Ruins = 34,AR_0110_Expedition_Hall = 35,AR_0306_Ondras_Gift_Lighthouse_02 = 36,AR_0307_Ondras_Gift_Lighthouse_03 = 37,AR_0205_First_Fires_House_04_Lower* = 38,AR_0206_First_Fires_House_04_Upper* = 39,AR_0203_First_Fires_House_02* = 40,AR_0204_First_Fires_House_03* = 41,AR_0210_First_Fires_Embassy = 42,AR_0401_Brackenbury_Exterior = 43,AR_0402_Brackenbury_Hadret_House_Lower = 44,AR_0404_Brackenbury_Sanitarium_01 = 45,AR_0403_Brackenbury_Hadret_House_Upper = 46,AR_0405_Brackenbury_Sanitarium_02 = 47,AR_0406_Brackenbury_Reymont_Manor_Lower = 48,AR_0407_Brackenbury_Reymont_Manor_Upper = 49,AR_0408_Brackenbury_House_Doemenel_Lower = 50,AR_0409_Brackenbury_House_Doemenel_Upper = 51,AR_0410_Brackenbury_Inn_Lower = 52,AR_0411_Brackenbury_Inn_Upper = 53,AR_0501_Heritage_Hill_Exterior = 54,AR_0502_Heritage_Hill_Tower_01 = 55,AR_0503_Heritage_Hill_Tower_02 = 56,AR_0504_Heritage_Hill_Tower_03 = 57,AR_0505_Heritage_Hill_Mausoleum_01 = 58,AR_0506_Heritage_Hill_Mausoleum_02 = 59,AR_0507_Heritage_Hill_Mausoleum_03* = 60,AR_0508_Heritage_Hill_House_01 = 61,AR_0509_Heritage_Hill_Ground_01 = 62,AR_0310_Ondras_Gift_House_03 = 63,AR_0309_Ondras_Gift_House_02 = 64,AR_0012_Dyrford_Temple = 65,AR_0601_Stronghold_Exterior = 66,AR_0014_Dyrford_House_01 = 67,AR_0013_Dyrford_Mill = 68,AR_0602_Brighthollow_Lower = 69,AR_0603_Brighthollow_Upper = 70,AR_0604_Stronghold_Great_Hall = 71,AR_0605_Stronghold_Dungeon = 72,AR_0606_Stronghold_Barracks = 73,AR_0607_Stronghold_Library = 74,AR_0802_Gilded_Vale_Wilderness = 75,AR_1004_Od_Nua_Head = 76,AR_1005_Od_Nua_Drake = 77,AR_1006_Od_Nua_Catacombs = 78,AR_1007_Od_Nua_Forge = 79,AR_1008_Od_Nua_Vampire = 80,AR_1009_Od_Nua_Ossuary = 81,AR_1010_Od_Nua_Experiments = 82,AR_1011_Od_Nua_Fungus = 83,AR_1012_Od_Nua_Vithrak = 84,AR_1013_Od_Nua_Banshees = 85,AR_1014_Od_Nua_Tomb = 86,AR_1015_Od_Nua_Dragon = 87,AR_1003_Od_Nua_Ogre_Lair = 88,AR_1002_Od_Nua_Xaurip_Base = 89,AR_1001_Od_Nua_Old_Watcher = 90,AR_0801_Black_Meadow_Wilderness = 91,AR_1101_Hearthstone_Exterior = 92,AR_1102_Hearthsong_Passage = 93,AR_1103_Hearthsong_Market = 94,AR_1104_Hearthsong_Home_01 = 95,AR_1105_Hearthsong_Home_02 = 96,AR_1106_Hearthsong_Home_03 = 97,AR_1107_Hearthsong_Inn = 98,AR_1201_Oldsong_Exterior = 99,AR_1202_Oldsong_The_Maw = 100,AR_1203_Oldsong_Noonfrost = 101,AR_1204_Oldsong_The_Nest = 102,AR_1301_Twin_Elms_Exterior = 103,AR_1302_Weald_Of_Fates* = 104,AR_1303_Hall_Of_Stars = 105,AR_1304_Hall_of_Warriors = 106,AR_1305_Blood_Sands = 107,AR_1401_Burial_Isle_Exterior = 108,AR_1402_Court_of_the_Penitents = 109,AR_1404_Sun_In_Shadow_01 = 110,AR_1306_Elms_Reach_Home_01 = 111,AR_1307_Elms_Reach_Home_02 = 112,AR_1308_Elms_Reach_Home_03 = 113,AR_1405_Sun_In_Shadow_02 = 114,AR_0701_Encampment = 115,AR_0702_Ruin_Interior = 116,AR_0703_Ruin_Exterior = 117,AR_0704_Valewood = 118,AR_0705_Gilded_Vale = 119,AR_0715_Home_01 = 120,AR_0716_Blacksmith = 121,AR_0717_Aslaugs_Compass_Lagoon = 122,AR_0719_Windmill = 123,AR_0711_Temple_Eothas_Int_01 = 124,AR_0712_Temple_Eothas_Int_02 = 125,AR_0707_Raedrics_Hold_Ext = 126,AR_0706_Esternwood = 127,AR_0720_Home_02 = 128,AR_0803_Elmshore = 129,AR_0805_Pearlwood_Bluff = 130,AR_0809_Pearlwood_Bluff_Cave = 131,AR_0721_Sea_Cave_Int = 132,AR_0708_Raedrics_Hold_Int_01 = 133,AR_0709_Raedrics_Hold_Int_02 = 134,AR_0710_Raedrics_Hold_Int_03 = 135,AR_0807_Lle_a_Rhemen = 136,AR_0808_Lle_a_Rhemen_2 = 137,AR_0712_Backer_Inn_Lower = 138,AR_0810_Gilded_Vale_Hideout = 139,AR_0714_Backer_Inn_Upper = 140,AR_0608_Warden_Lodge = 141,AR_0609_Chapel = 142,AR_0610_Craft_Shop = 143,AR_0611_Artificer_Hall = 144,AR_0612_Curio_Shop = 145,AR_0804_Stormwall_Gorge = 146,AR_0806_Searing_Falls = 147,AR_0718_Madhmr_Bridge = 148,AR_0811_Woodend_Plains = 149,AR_0812_Twin_Elms_Northweald = 150,AR_0722_Home_03 = 151,AR_0313_Ondras_Gift_House_04 = 152,AR_0314_Ondras_Gift_House_05 = 153,AR_0315_Ondras_Gift_House_06 = 154,AR_0813_Searing_Falls_Drake = 155,AR_0112_Bridge_District = 156,AR_0412_Brackenbury_Inn_Cellar = 157,AR_0312_Ondras_Gift_Brothel_02 = 158,AR_0723_Bear_Cave = 159,AR_0814_Elmshore_Cave = 160,AR_0311_Ondras_Gift_Lighthouse_01b = 161,AR_0815_Northweald_Cave = 162,PX1_0001_Village_Ext = 163,PX1_0002_Steel_Flagon = 164,PX1_0003_Steel_Flagon_Cellar = 165,PX1_0004_Fishery = 166,PX1_0005_Temple = 167,PX1_0006_House_01 = 168,PX1_0007_House_02 = 169,PX1_0008_House_03 = 170,PX1_0101_Ogre_Camp_01 = 171,PX1_0102_Ogre_Camp_02 = 172,PX1_0301_Western_Exterior = 173,PX1_0201_Durgans_Battery_Exterior = 174,PX1_0202_Durgans_Battery_Tower_Base = 175,PX1_0203_Durgans_Battery_Mines = 176,PX1_0204_Durgans_Battery_Forge = 177,PX1_0205_Galvino_Workshop = 178,PX1_0303_Cave_01 = 179,PX1_0304_Cave_02 = 180,PX1_0305_Mercenary_Camp = 181,PX1_0306_Concelhaut_Int_01 = 182,PX1_0307_Eastern_Exterior = 183,PX1_0308_Cave_03 = 184,PX1_0206_Galvino_Workshop_02 = 185,px2_0301_abbey_ext = 186,px2_0302_abbey_main = 187,px2_0303_abbey_lower = 188,px2_0401_eyeless_ext = 189,px2_0402_eyeless_int = 190,PX2_0601_Durgans_Battery_West_Tower_Lower = 191,PX2_0602_Durgans_Battery_West_Tower_Upper = 192,PX2_0501_Lords_Fort = 193,PX2_0503_Fort_Interior = 194,PX2_0502_Bog = 195,PX2_0701_Stalwart_Mines = 196,PX2_0603_Durgans_Battery_West_Tower_Elevator = 197,PX2_0002_Abydon_Shrine = 198,PX2_0504_Weald = 199,PX2_0505_Haddi_House = 200,PX2_0003_Shop = 201,PX2_0702_Vithrack_Caves = 202,PX2_0703_Vithrack_Interior = 203,PX2_0506_Whitestone_Cave = 204,PX2_0801_Yenwood = 205,PX2_0202_Durgans_Battery_Tower_Base = 206,PX2_0204_Durgans_Battery_Forge = 207,AR_1501_Yenwood = 208.
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